gamesprite

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Cocos2d-x game instances (15)-vertical version shooting game (2)

Small man (Bill man) Personal Original, welcome to reprint, reprint please indicate the address, small man (Bill man) column address http://blog.csdn.net/bill_man The previous article introduced the basic construction of the vertical version of the shooting game. This article is further improved. We continue to improve our game. First, we have many game elements in the vertical version of the shooting game, including the main character, bullet, and enemy, we first define all of these as a base

Python learning-The early days of aircraft wars

the Display module, and this method updates the screen display, so it's best to write together two methodsHero = Pygame.image.load ("./image/hero.gif")#Load Hero PicturesScreen.blit (Hero, (200,400))#Draw Hero Pictures in the development positionPygame.display.update ()#Update the screen display, you can see the picture of the hero just drawn in the window, it is important to remember that no matter what the image is drawn at the end of the call this method, or in the game window will not be se

[As3] role-based action processing for a single image

Go to: http://www.klstudio.com/post/119.html Package { Import flash. display .*; Import flash.net .*; Import flash. utils. timer; Import flash. Events .*; Import flash. Geom .*; Public class gamesprite extends sprite { Private var Timer: timer; Private var swidth: uint; Private var sheight: uint; Private var sStep: uint; Private var sdirection: uint; Private var Loader: loader; Private var maps: array; Private var poin

Exploration on the development of the Silverlight version Diablo II (1)

they are still different. In terms of gaming, users make changes to their own equipment, and they certainly want to feel this change, but sometimes, this kind of change is hard to feel in 2D games, especially when the characters are relatively small, such as rings, necklaces, and even gloves. There are other differences, for example, although no arm or shoulder is configured separately, when using GameSprite to parse resources, I still see the indepe

Python--Project combat--game frame construction

to modify the constant definition to achieve uniform modification hint : Python does not have a really meaningful constant, just by naming the convention--all letters are capitalized in time constants, not easy to modify when developing!Code Adjustment plane_sprites.pyincrease the definition of a constant in plane_sprites.pyimport pygame# 屏幕大小的常量SCREEN_RECT = pygame.Rect(0, 0, 480, 700)# 刷新的帧率FRAME_PER_SEC = 60class GameSprite(pyga

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